#ifndef __COLLISIONLINEBOX_H__
#define __COLLISIONLINEBOX_H__
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//include
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#include"Scene.h"
#include<ANX\EditRect.h>

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//const
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/////////////////
//class
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class CollisionLineBox : public Scene
{
public:
	CollisionLineBox();
	~CollisionLineBox();
	void Init();
	void ContentLoad(Device* device);
	void Update();
	void Draw(DeviceContext* device_context);

	EditRect edit_rect;
	EditRect edit_rect2;
	Line2D line;
	Line2D line2;
};
#endif __COLLISIONLINEBOX_H__
